Apr 19, 2025
It’s holiday-time for me, which means there is a little more time available to play games. It has also meant more time thinking about how I play games and sometimes wondering why I play at all.
First off is what GOG tells me is risibly called LEGO® Indiana Jones™: The Original Adventures. My 5⅚ year-old daughter and I play a level or so a day of this as her preferred screen time, and we sit in the living room in front of the big HDTV plugged into to my PC. She loves the stress-free co-op, and although it’s no masterpiece I do think that playing the Temple of Doom levels actually might be more entertaining than watching that film again.
Next, I was looking for something straightforward to play, and ended up downloading the Kega Fusion emulator to play the original Sonic the Hedgehog. Simple games with big old pixel graphics look great on my Logitech G Cloud handheld, and although I could run an emulator directly on the handheld, I am so used to using Sunshine/Moonlight to stream from the main PC that I just do that. I’m sure it adds some few microseconds of latency but I am too old to notice or care about such things. I am just as bad at Sonic as I ever was–but it brings back happy early 1990s memories for me. Being handheld I can just do it on the sofa or in bed for a few minutes. Save states are the other thing that make these games far more playable than they used to be–and frankly every game should have them. Let the player decide how they want to play the game.
In terms of contemporary games I’m alternating between Indiana Jones the Great Circle and The Last of Us Part II. As the TV is inevitably already in use I find another room and put on my Quest 3 and use Virtual Desktop to stream to a giant floating screen. These kind of games just aren’t as impressive on portables, and the added benefit of VR is that I can run them at arbitrary resolutions–2560x1080 in the case of these two. Ultrawide gives a great wraparound feeling that works well for first and third-person games. When I was recently completing Astral Chain on the Switch I couldn’t stream or ultrawide it, but I still used a cheap HDMI to USB-C adapter so I could play on a big screen in the Quest. When I tried Astral Chain in handheld mode it just wasn’t as engaging. I’d also note that it’s the decent passthrough the Quest 3 provides that makes putting on the headset far less alienating than in the past.
Finally, I did actually play a few games in “full” VR. Minecraft Bedrock, as it turns out, has a VR mode built in you can access simply by launching it with a special shortcut. Worth it for a visit to a world you’ve spent some time in. Slime Rancher also has a recent VR mod out (not the official one) so I gave that a go, and despite the cheery music it is faintly terrifying trying to manage these greedy alien creatures by yourself on a desolate planet. Not as cosy as I expected.
Each game (and way of playing) really has felt pretty unique–and that is a testament to the amazing diversity in gaming available nowadays.